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Convert raw data structured conform a Commodore Amiga hardware sprite (see references) into a hardwareSprite() object.

Usage

# S4 method for raw,missing
rawToHWSprite(x, col)

# S4 method for raw,character
rawToHWSprite(x, col)

Arguments

x

raw data structured as an Amiga hardware sprite (see references).

col

A vector of colours (character) to be used for the hardware sprite. Specify the three visible colours for the sprite. When missing some default colours (grayscale) will be used. The colours have to be provided separately as they are usually not stored together with the hardware sprite data.

Value

Returns a hardwareSprite() object based on the provided raw data

Details

Information to set up a hardware sprite is stored as raw data on Commodore Amigas. This method can be used to convert this data into a hardwareSprite() object. This object can in turn be converted with as.raster() such that it can be plotted in R.

Author

Pepijn de Vries

Examples

## Let's generate a 16x16 sprite with a random bitmap:
dat <- as.raw(c(0x00, 0x00, 0x10, 0x00,
              sample.int(255, 64, replace = TRUE),
              0x00, 0x00, 0x00, 0x00))
## make it a hardware sprite object:
spr <- rawToHWSprite(dat)
## and plot it:
plot(spr, interpolate = FALSE)


## with some imagination when can make
## a more structured image:
dat <- as.raw(c(0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0xff, 0xf8,
                0x7f, 0x80, 0x80, 0x70, 0x7f, 0x00, 0xbe, 0xe0,
                0x7e, 0x00, 0x85, 0xc0, 0x7d, 0x80, 0x82, 0x40,
                0x6b, 0xc0, 0x95, 0xa0, 0x57, 0xe0, 0xa8, 0xd0,
                0x2f, 0xf0, 0xd1, 0x68, 0x4f, 0xf8, 0xb0, 0x34,
                0x07, 0xfc, 0xf8, 0x5a, 0x03, 0xfe, 0xe4, 0x0d,
                0x01, 0xfc, 0xc2, 0x12, 0x00, 0xf8, 0x81, 0x04,
                0x00, 0x70, 0x00, 0x88, 0x00, 0x20, 0x00, 0x50,
                0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00))
spr <- rawToHWSprite(dat, c("#EE4444", "#000000", "#EEEECC"))
plot(spr, interpolate = FALSE)